2025-11-27 05:16:19 +00:00
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/**
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* CelestialBody component - renders a planet or probe with textures
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*/
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import { useRef, useMemo } from 'react';
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import { Mesh, DoubleSide } from 'three';
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import { useFrame } from '@react-three/fiber';
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import { useTexture, Html } from '@react-three/drei';
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import type { CelestialBody as CelestialBodyType } from '../types';
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import { scalePosition } from '../utils/scaleDistance';
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interface CelestialBodyProps {
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body: CelestialBodyType;
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}
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// Saturn Rings component - multiple rings for band effect
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function SaturnRings() {
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return (
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<group rotation={[Math.PI / 2, 0, 0]}>
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{/* Inner bright ring */}
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<mesh>
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<ringGeometry args={[1.4, 1.6, 64]} />
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<meshBasicMaterial
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color="#D4B896"
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transparent
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opacity={0.7}
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side={DoubleSide}
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/>
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</mesh>
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{/* Middle darker band */}
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<mesh>
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<ringGeometry args={[1.6, 1.75, 64]} />
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<meshBasicMaterial
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color="#8B7355"
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transparent
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opacity={0.5}
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side={DoubleSide}
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/>
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</mesh>
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{/* Outer bright ring */}
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<mesh>
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<ringGeometry args={[1.75, 2.0, 64]} />
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<meshBasicMaterial
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color="#C4A582"
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transparent
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opacity={0.6}
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side={DoubleSide}
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/>
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</mesh>
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{/* Cassini Division (gap) */}
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<mesh>
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<ringGeometry args={[2.0, 2.05, 64]} />
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<meshBasicMaterial
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color="#000000"
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transparent
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opacity={0.2}
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side={DoubleSide}
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/>
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</mesh>
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{/* A Ring (outer) */}
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<mesh>
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<ringGeometry args={[2.05, 2.2, 64]} />
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<meshBasicMaterial
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color="#B89968"
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transparent
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opacity={0.5}
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side={DoubleSide}
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/>
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</mesh>
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</group>
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);
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}
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// Planet component with texture
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function Planet({ body, size, emissive, emissiveIntensity }: {
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body: CelestialBodyType;
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size: number;
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emissive: string;
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emissiveIntensity: number;
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}) {
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const meshRef = useRef<Mesh>(null);
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const position = body.positions[0];
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// Apply non-linear distance scaling for better visualization
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const scaledPos = useMemo(() => {
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// Special handling for Moon - display it relative to Earth with visible offset
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if (body.name === 'Moon') {
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const moonScaled = scalePosition(position.x, position.y, position.z);
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// Add a visual offset to make Moon visible next to Earth (2 units away)
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// Moon orbits Earth at ~0.00257 AU, we'll give it a 2-unit offset from Earth's scaled position
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const angle = Math.atan2(position.y, position.x);
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const offset = 2.0; // Visual offset in scaled units
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return {
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x: moonScaled.x + Math.cos(angle) * offset,
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y: moonScaled.y + Math.sin(angle) * offset,
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z: moonScaled.z,
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};
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}
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return scalePosition(position.x, position.y, position.z);
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}, [position.x, position.y, position.z, body.name]);
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// Texture mapping for planets
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const texturePath = useMemo(() => {
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const textureMap: Record<string, string> = {
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Sun: '/textures/2k_sun.jpg',
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Mercury: '/textures/2k_mercury.jpg',
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Venus: '/textures/2k_venus_surface.jpg',
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Earth: '/textures/2k_earth_daymap.jpg',
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Moon: '/textures/2k_moon.jpg',
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Mars: '/textures/2k_mars.jpg',
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Jupiter: '/textures/2k_jupiter.jpg',
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Saturn: '/textures/2k_saturn.jpg',
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Uranus: '/textures/2k_uranus.jpg',
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Neptune: '/textures/2k_neptune.jpg',
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};
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return textureMap[body.name] || null;
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}, [body.name]);
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// Load texture - this must be at the top level, not in try-catch
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const texture = texturePath ? useTexture(texturePath) : null;
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// Slow rotation for visual effect
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useFrame((_, delta) => {
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if (meshRef.current) {
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meshRef.current.rotation.y += delta * 0.1;
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}
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});
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// Calculate ACTUAL distance from Sun for display (not scaled)
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const distance = Math.sqrt(position.x ** 2 + position.y ** 2 + position.z ** 2);
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return (
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<group position={[scaledPos.x, scaledPos.z, scaledPos.y]}>
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<mesh ref={meshRef} renderOrder={0}>
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<sphereGeometry args={[size, 64, 64]} />
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{texture ? (
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<meshStandardMaterial
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map={texture}
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emissive={emissive}
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emissiveIntensity={emissiveIntensity}
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roughness={body.type === 'star' ? 0 : 0.7}
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metalness={0.1}
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depthTest={true}
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depthWrite={true}
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/>
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) : (
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<meshStandardMaterial
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color="#888888"
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emissive={emissive}
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emissiveIntensity={emissiveIntensity}
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roughness={0.7}
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metalness={0.1}
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depthTest={true}
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depthWrite={true}
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/>
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)}
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</mesh>
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{/* Saturn Rings */}
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{body.name === 'Saturn' && <SaturnRings />}
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{/* Sun glow effect */}
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{body.type === 'star' && (
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<>
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<pointLight intensity={10} distance={400} color="#fff8e7" />
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<mesh>
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<sphereGeometry args={[size * 1.8, 32, 32]} />
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<meshBasicMaterial color="#FDB813" transparent opacity={0.35} />
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</mesh>
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</>
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)}
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{/* Name label */}
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<Html
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position={[0, size + 0.3, 0]}
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center
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distanceFactor={10}
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style={{
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color: body.type === 'star' ? '#FDB813' : '#ffffff',
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fontSize: '11px',
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fontWeight: 'bold',
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textShadow: '0 0 4px rgba(0,0,0,0.8)',
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pointerEvents: 'none',
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userSelect: 'none',
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whiteSpace: 'nowrap',
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}}
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>
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2025-11-27 10:14:25 +00:00
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{body.name_zh || body.name}
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2025-11-27 05:16:19 +00:00
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<br />
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<span style={{ fontSize: '8px', opacity: 0.7 }}>
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{distance.toFixed(2)} AU
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</span>
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</Html>
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</group>
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);
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}
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export function CelestialBody({ body }: CelestialBodyProps) {
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// Get the current position (use the first position for now)
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const position = body.positions[0];
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if (!position) return null;
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// Skip probes - they will use 3D models
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if (body.type === 'probe') {
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return null;
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}
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// Determine size based on body type
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const appearance = useMemo(() => {
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if (body.type === 'star') {
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return {
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size: 0.4, // Slightly larger sun for better visibility
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emissive: '#FDB813',
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emissiveIntensity: 1.5,
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};
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}
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// Planet sizes - balanced for visibility with smaller probes
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const planetSizes: Record<string, number> = {
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Mercury: 0.35, // Slightly larger for visibility
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Venus: 0.55, // Slightly larger for visibility
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Earth: 0.6, // Slightly larger for visibility
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Moon: 0.25, // Smaller than Earth
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Mars: 0.45, // Slightly larger for visibility
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Jupiter: 1.4, // Larger gas giant
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Saturn: 1.2, // Larger gas giant
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Uranus: 0.8, // Medium outer planet
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Neptune: 0.8, // Medium outer planet
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};
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return {
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size: planetSizes[body.name] || 0.5,
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emissive: '#000000',
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emissiveIntensity: 0,
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};
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}, [body.name, body.type]);
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return (
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<Planet
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body={body}
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size={appearance.size}
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emissive={appearance.emissive}
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emissiveIntensity={appearance.emissiveIntensity}
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/>
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);
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}
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