cosmo/frontend/src/components/CelestialBody.tsx

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/**
* CelestialBody component - renders a planet or probe with textures
*/
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import { useRef, useMemo, useState, useEffect } from 'react';
import { Mesh, DoubleSide } from 'three';
import { useFrame } from '@react-three/fiber';
import { useTexture, Html } from '@react-three/drei';
import type { CelestialBody as CelestialBodyType } from '../types';
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import { calculateRenderPosition, getOffsetDescription } from '../utils/renderPosition';
import { fetchBodyResources } from '../utils/api';
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import { PLANET_SIZES, SATELLITE_SIZES, getCelestialSize } from '../config/celestialSizes';
interface CelestialBodyProps {
body: CelestialBodyType;
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allBodies: CelestialBodyType[];
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isSelected?: boolean;
}
// Saturn Rings component - multiple rings for band effect
function SaturnRings() {
return (
<group rotation={[Math.PI / 2, 0, 0]}>
{/* Inner bright ring */}
<mesh>
<ringGeometry args={[1.4, 1.6, 64]} />
<meshBasicMaterial
color="#D4B896"
transparent
opacity={0.7}
side={DoubleSide}
/>
</mesh>
{/* Middle darker band */}
<mesh>
<ringGeometry args={[1.6, 1.75, 64]} />
<meshBasicMaterial
color="#8B7355"
transparent
opacity={0.5}
side={DoubleSide}
/>
</mesh>
{/* Outer bright ring */}
<mesh>
<ringGeometry args={[1.75, 2.0, 64]} />
<meshBasicMaterial
color="#C4A582"
transparent
opacity={0.6}
side={DoubleSide}
/>
</mesh>
{/* Cassini Division (gap) */}
<mesh>
<ringGeometry args={[2.0, 2.05, 64]} />
<meshBasicMaterial
color="#000000"
transparent
opacity={0.2}
side={DoubleSide}
/>
</mesh>
{/* A Ring (outer) */}
<mesh>
<ringGeometry args={[2.05, 2.2, 64]} />
<meshBasicMaterial
color="#B89968"
transparent
opacity={0.5}
side={DoubleSide}
/>
</mesh>
</group>
);
}
// Planet component with texture
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function Planet({ body, size, emissive, emissiveIntensity, allBodies, isSelected = false }: {
body: CelestialBodyType;
size: number;
emissive: string;
emissiveIntensity: number;
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allBodies: CelestialBodyType[];
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isSelected?: boolean;
}) {
const meshRef = useRef<Mesh>(null);
const position = body.positions[0];
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const [texturePath, setTexturePath] = useState<string | null | undefined>(undefined);
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// Use smart render position calculation
const renderPosition = useMemo(() => {
return calculateRenderPosition(body, allBodies);
}, [position.x, position.y, position.z, body, allBodies]);
const scaledPos = { x: renderPosition.x, y: renderPosition.y, z: renderPosition.z };
// Fetch texture from backend API
useEffect(() => {
fetchBodyResources(body.id, 'texture')
.then((response) => {
// Find the main texture (not atmosphere or night layers)
const mainTexture = response.resources.find(
(r) => !r.file_path.includes('atmosphere') && !r.file_path.includes('night')
);
if (mainTexture) {
// Construct full URL from file_path
// file_path is like "texture/2k_sun.jpg", need to add "upload/" prefix
const protocol = window.location.protocol;
const hostname = window.location.hostname;
const port = import.meta.env.VITE_API_BASE_URL ? '' : ':8000';
setTexturePath(`${protocol}//${hostname}${port}/upload/${mainTexture.file_path}`);
} else {
setTexturePath(null);
}
})
.catch((err) => {
console.error(`Failed to load texture for ${body.name}:`, err);
setTexturePath(null);
});
}, [body.id, body.name]);
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// Show nothing while loading
if (texturePath === undefined) {
return null;
}
return <PlanetMesh
body={body}
size={size}
emissive={emissive}
emissiveIntensity={emissiveIntensity}
scaledPos={scaledPos}
texturePath={texturePath}
position={position}
meshRef={meshRef}
hasOffset={renderPosition.hasOffset}
allBodies={allBodies}
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isSelected={isSelected}
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/>;
}
// Separate component to handle texture loading
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function PlanetMesh({ body, size, emissive, emissiveIntensity, scaledPos, texturePath, position, meshRef, hasOffset, allBodies, isSelected = false }: {
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body: CelestialBodyType;
size: number;
emissive: string;
emissiveIntensity: number;
scaledPos: { x: number; y: number; z: number };
texturePath: string | null;
position: { x: number; y: number; z: number };
meshRef: React.RefObject<Mesh>;
hasOffset: boolean;
allBodies: CelestialBodyType[];
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isSelected?: boolean;
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}) {
// Load texture if path is provided
const texture = texturePath ? useTexture(texturePath) : null;
// Slow rotation for visual effect
useFrame((_, delta) => {
if (meshRef.current) {
meshRef.current.rotation.y += delta * 0.1;
}
});
// Calculate ACTUAL distance from Sun for display (not scaled)
const distance = Math.sqrt(position.x ** 2 + position.y ** 2 + position.z ** 2);
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// Get offset description if this body has one
const offsetDesc = hasOffset ? getOffsetDescription(body, allBodies) : null;
return (
<group position={[scaledPos.x, scaledPos.z, scaledPos.y]}>
<mesh ref={meshRef} renderOrder={0}>
<sphereGeometry args={[size, 64, 64]} />
{texture ? (
<meshStandardMaterial
map={texture}
emissive={emissive}
emissiveIntensity={emissiveIntensity}
roughness={body.type === 'star' ? 0 : 0.7}
metalness={0.1}
depthTest={true}
depthWrite={true}
/>
) : (
<meshStandardMaterial
color="#888888"
emissive={emissive}
emissiveIntensity={emissiveIntensity}
roughness={0.7}
metalness={0.1}
depthTest={true}
depthWrite={true}
/>
)}
</mesh>
{/* Saturn Rings */}
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{body.id === '699' && <SaturnRings />}
{/* Sun glow effect */}
{body.type === 'star' && (
<>
<pointLight intensity={10} distance={400} color="#fff8e7" />
<mesh>
<sphereGeometry args={[size * 1.8, 32, 32]} />
<meshBasicMaterial color="#FDB813" transparent opacity={0.35} />
</mesh>
</>
)}
{/* Name label */}
<Html
position={[0, size + 0.3, 0]}
center
distanceFactor={10}
style={{
color: body.type === 'star' ? '#FDB813' : '#ffffff',
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fontSize: '9px', // 从 11px 减小到 9px
fontWeight: 'bold',
textShadow: '0 0 4px rgba(0,0,0,0.8)',
pointerEvents: 'none',
userSelect: 'none',
whiteSpace: 'nowrap',
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opacity: isSelected ? 1 : 0.4, // 未选中时更暗淡
transition: 'opacity 0.3s ease',
}}
>
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{body.name_zh || body.name}
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{offsetDesc && (
<>
<br />
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<span style={{ fontSize: '7px', color: '#ffaa00', opacity: isSelected ? 0.9 : 0.5 }}> {/* 从 9px 减小到 7px */}
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{offsetDesc}
</span>
</>
)}
<br />
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<span style={{ fontSize: '7px', opacity: isSelected ? 0.7 : 0.3 }}> {/* 从 8px 减小到 7px */}
{distance.toFixed(2)} AU
</span>
</Html>
</group>
);
}
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export function CelestialBody({ body, allBodies, isSelected = false }: CelestialBodyProps) {
// Get the current position (use the first position for now)
const position = body.positions[0];
if (!position) return null;
// Skip probes - they will use 3D models
if (body.type === 'probe') {
return null;
}
// Determine size based on body type
const appearance = useMemo(() => {
if (body.type === 'star') {
return {
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size: 0.4, // Sun size
emissive: '#FDB813',
emissiveIntensity: 1.5,
};
}
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// Satellite (natural moons) - small size with slight glow for visibility
if (body.type === 'satellite') {
return {
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size: getCelestialSize(body.name, body.type),
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emissive: '#888888', // Slight glow to make it visible
emissiveIntensity: 0.4,
};
}
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// Planet and dwarf planet sizes
return {
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size: getCelestialSize(body.name, body.type),
emissive: '#000000',
emissiveIntensity: 0,
};
}, [body.name, body.type]);
return (
<Planet
body={body}
size={appearance.size}
emissive={appearance.emissive}
emissiveIntensity={appearance.emissiveIntensity}
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allBodies={allBodies}
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isSelected={isSelected}
/>
);
}