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{"version":3,"file":"FirstPersonControls.cjs","sources":["../../src/controls/FirstPersonControls.ts"],"sourcesContent":["import { MathUtils, Spherical, Vector3, Camera } from 'three'\nimport { EventDispatcher } from './EventDispatcher'\nimport { StandardControlsEventMap } from './StandardControlsEventMap'\n\nconst targetPosition = /* @__PURE__ */ new Vector3()\n\nexport class FirstPersonControls extends EventDispatcher<{}> {\n public object: Camera\n public domElement?: HTMLElement | null\n\n public enabled = true\n\n public movementSpeed = 1.0\n public lookSpeed = 0.005\n\n public lookVertical = true\n public autoForward = false\n\n public activeLook = true\n\n public heightSpeed = false\n public heightCoef = 1.0\n public heightMin = 0.0\n public heightMax = 1.0\n\n public constrainVertical = false\n public verticalMin = 0\n public verticalMax = Math.PI\n\n public mouseDragOn = false\n\n // internals\n\n private autoSpeedFactor = 0.0\n\n private mouseX = 0\n private mouseY = 0\n\n private moveForward = false\n private moveBackward = false\n private moveLeft = false\n private moveRight = false\n private moveUp = false\n private moveDown = false\n\n private viewHalfX = 0\n private viewHalfY = 0\n\n private lat = 0\n private lon = 0\n\n private lookDirection = new Vector3()\n private spherical = new Spherical()\n readonly target = new Vector3()\n\n constructor(object: Camera, domElement?: HTMLElement | null) {\n super()\n\n this.object = object\n this.domElement = domElement\n\n this.setOrientation()\n\n if (domElement) this.connect(domElement)\n }\n\n public connect = (domElement: HTMLElement): void => {\n domElement.setAttribute('tabindex', '-1')\n\n domElement.style.touchAction = 'none'\n\n domElement.addEventListener('contextmenu', this.contextmenu)\n domElement.addEventListener('mousemove', this.onMouseMove)\n domElement.addEventListener('mousedown', this.onMouseDown)\n domElement.addEventListener('mouseup', this.onMouseUp)\n\n this.domElement = domElement\n\n window.addEventListener('keydown', this.onKeyDown)\n window.addEventListener('keyup', this.onKeyUp)\n\n this.handleResize()\n }\n\n public dispose = (): void => {\n this.domElement?.removeEventListener('contextmenu', this.contextmenu)\n this.domElement?.removeEventListener('mousedown', this.onMouseDown)\n this.domElement?.removeEventListener('mousemove', this.onMouseMove)\n this.domElement?.removeEventListener('mouseup', this.onMouseUp)\n\n window.removeEventListener('keydown', this.onKeyDown)\n window.removeEventListener('keyup', this.onKeyUp)\n }\n\n public handleResize = (): void => {\n if (this.domElement) {\n this.viewHalfX = this.domElement.offsetWidth / 2\n this.viewHalfY = this.domElement.offsetHeight / 2\n }\n }\n\n private onMouseDown = (event: MouseEvent): void => {\n this.domElement?.focus()\n\n if (this.activeLook) {\n switch (event.button) {\n case 0:\n this.moveForward = true\n break\n case 2:\n this.moveBackward = true\n break\n }\n }\n\n this.mouseDragOn = true\n }\n\n private onMouseUp = (event: MouseEvent): void => {\n if (this.activeLook) {\n switch (event.button) {\n case 0:\n this.moveForward = false\n break\n case 2:\n this.moveBackward = false\n break\n }\n }\n\n this.mouseDragOn = false\n }\n\n private onMouseMove = (event: MouseEvent): void => {\n if (this.domElement) {\n this.mouseX = event.pageX - this.domElement.offsetLeft - this.viewHalfX\n this.mouseY = event.pageY - this.domElement.offsetTop - this.viewHalfY\n }\n }\n\n private onKeyDown = (event: KeyboardEvent): void => {\n switch (event.code) {\n case 'ArrowUp':\n case 'KeyW':\n this.moveForward = true\n break\n\n case 'ArrowLeft':\n case 'KeyA':\n this.moveLeft = true\n break\n\n case 'ArrowDown':\n case 'KeyS':\n this.moveBackward
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