1 line
27 KiB
Plaintext
1 line
27 KiB
Plaintext
|
|
{"version":3,"file":"SimplexNoise.cjs","sources":["../../src/math/SimplexNoise.ts"],"sourcesContent":["// Ported from Stefan Gustavson's java implementation\n// http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf\n// Read Stefan's excellent paper for details on how this code works.\n//\n// Sean McCullough banksean@gmail.com\n//\n\nexport interface NumberGenerator {\n random: () => number\n}\n\n// Added 4D noise\nexport class SimplexNoise {\n private grad3 = [\n [1, 1, 0],\n [-1, 1, 0],\n [1, -1, 0],\n [-1, -1, 0],\n [1, 0, 1],\n [-1, 0, 1],\n [1, 0, -1],\n [-1, 0, -1],\n [0, 1, 1],\n [0, -1, 1],\n [0, 1, -1],\n [0, -1, -1],\n ]\n\n private grad4 = [\n [0, 1, 1, 1],\n [0, 1, 1, -1],\n [0, 1, -1, 1],\n [0, 1, -1, -1],\n [0, -1, 1, 1],\n [0, -1, 1, -1],\n [0, -1, -1, 1],\n [0, -1, -1, -1],\n [1, 0, 1, 1],\n [1, 0, 1, -1],\n [1, 0, -1, 1],\n [1, 0, -1, -1],\n [-1, 0, 1, 1],\n [-1, 0, 1, -1],\n [-1, 0, -1, 1],\n [-1, 0, -1, -1],\n [1, 1, 0, 1],\n [1, 1, 0, -1],\n [1, -1, 0, 1],\n [1, -1, 0, -1],\n [-1, 1, 0, 1],\n [-1, 1, 0, -1],\n [-1, -1, 0, 1],\n [-1, -1, 0, -1],\n [1, 1, 1, 0],\n [1, 1, -1, 0],\n [1, -1, 1, 0],\n [1, -1, -1, 0],\n [-1, 1, 1, 0],\n [-1, 1, -1, 0],\n [-1, -1, 1, 0],\n [-1, -1, -1, 0],\n ]\n\n private p: number[] = []\n\n // To remove the need for index wrapping, double the permutation table length\n private perm: number[] = []\n\n // A lookup table to traverse the simplex around a given point in 4D.\n // Details can be found where this table is used, in the 4D noise method.\n private simplex = [\n [0, 1, 2, 3],\n [0, 1, 3, 2],\n [0, 0, 0, 0],\n [0, 2, 3, 1],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [1, 2, 3, 0],\n [0, 2, 1, 3],\n [0, 0, 0, 0],\n [0, 3, 1, 2],\n [0, 3, 2, 1],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [1, 3, 2, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [1, 2, 0, 3],\n [0, 0, 0, 0],\n [1, 3, 0, 2],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [2, 3, 0, 1],\n [2, 3, 1, 0],\n [1, 0, 2, 3],\n [1, 0, 3, 2],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [2, 0, 3, 1],\n [0, 0, 0, 0],\n [2, 1, 3, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [2, 0, 1, 3],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [3, 0, 1, 2],\n [3, 0, 2, 1],\n [0, 0, 0, 0],\n [3, 1, 2, 0],\n [2, 1, 0, 3],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [3, 1, 0, 2],\n [0, 0, 0, 0],\n [3, 2, 0, 1],\n [3, 2, 1, 0],\n ]\n\n /**\n * You can pass in a random number generator object if you like.\n * It is assumed to have a random() method.\n */\n constructor(r: NumberGenerator = Math) {\n for (let i = 0; i < 256; i++) {\n this.p[i] = Math.floor(r.random() * 256)\n }\n\n for (let i = 0; i < 512; i++) {\n this.perm[i] = this.p[i & 255]\n }\n }\n\n public dot = (g: number[], x: number, y: number): number => {\n return g[0] * x + g[1] * y\n }\n\n public dot3 = (g: number[], x: number, y: number, z: number): number => {\n return g[0] * x + g[1] * y + g[2] * z\n }\n\n public dot4 = (g: number[], x: number, y: number, z: number, w: number): number => {\n return g[0] * x + g[1] * y + g[2] * z + g[3] * w\n }\n\n public noise = (xin: number, yin: number): number => {\n let n0\n let n1\n let n2 // Noise contributions from the three corners\n // Skew the input space to determine which simplex cell we're in\n const F2 = 0.5 * (Math.sqrt(3.0) - 1.0)\n const s = (xin + yin) * F2 // Hairy factor for 2D\n const i = Math.floor(xin + s)\n const j = Math.floor(yin + s)\n const G2 = (3.0 - Math.sqrt(3.0)) / 6.0\n const t = (i + j
|