summit/frontend/node_modules/three-stdlib/shaders/FresnelShader.d.ts

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2025-12-08 16:31:30 +00:00
/**
* Based on Nvidia Cg tutorial
*/
export declare const FresnelShader: {
uniforms: {
mRefractionRatio: {
value: number;
};
mFresnelBias: {
value: number;
};
mFresnelPower: {
value: number;
};
mFresnelScale: {
value: number;
};
tCube: {
value: null;
};
};
vertexShader: string;
fragmentShader: string;
};